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Note that certain mods demand other mods to work, so be sure to review the prerequisites on the download page. In Cities: Skylines, one can add mods to the game to enhance its performance and have a more exciting gaming experience. you will get two options to choose.Ĭities: Skylines offers ample opportunities for those who like to modify the game and make it unique or personal. To use mods in the game, head on to the store page of the game and navigate to the mods section in the top navigation pane. In the Content Manager screen you will find the MODS on the left.On the screen, you will find Content Manager.After download is finished, follow this steps:.Search a mod that you like in the workshop. Method 1: Place your selected Cities: Skylines mod in your game. The folder is created under Addons and does not require any human interactions.How to Install Mods for Cities: Skylines Let's take a look into a brief instruction on how to install Cities: Skylines mods successfully. ** - These folders exist only during the time they are needed.Īdditionally, the game may use an additional “Temp” folder if needed. The folder can be deleted manually with no side effects for the game if needs arise. It is convenient when working for a long time with multiple maps to preserve older snapshots to be reused. * - These folders are never automatically cleaned up, that means the more snapshots a user take, the more images and subfolders there will be. WorkshopStagingArea** - Steam Workshop content is shown in subfolders here before being uploaded Snapshots* - Snapshots taken from the Map Editor and the Asset Editor are stored in subfolders named after their unique id Maps - Maps saved from the Map Editor are stored here Mods - Base folder for user made code modifications Heightmaps - Heightmaps to import are placed in this folder, exported heightmaps from the Map Editor also will appear in this folder.Brushes - Custom made brush textures can be placed here.Import - All the assets (textures, models) to import custom assets in the Asset Editor are placed here Assets - Assets saved from the Asset Editor are stored hereĬolorCorrections - Custom color corrections look-up tables can be placed in this folder
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